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Civ 5 gods and kings
Civ 5 gods and kings











civ 5 gods and kings civ 5 gods and kings civ 5 gods and kings

If you are pushing for a cultural victory, you want to make sure you get to found and define a religion first. All of which makes founding a religion a source of great potential power. The blessings of faith are served on a first-come, first-serve basis. The player who founds Hinduism might decide that Hinduism, in this particular game of Civilization, is a religion that fosters cultural growth, while Judaism might drive armies of zealous believers into battle. However, Firaxis cleverly sidesteps making statements about real-world faiths by empowering players who found new faiths to select what traits will define their religion. Far from Civilization IV's vanilla-religions, each faith in Gods & Kings provides different effects and bonuses. Religion is undoubtedly the strongest new addition in Gods & Kings. The results are better than you might expect, but don't expect miracles from gods or kings: Civilization V remains the same game you've always known. Gods & Kings takes two elements that were specifically excluded from Civ V, religion and espionage, and introduces them to a game that was engineered to be as tight as a drum and sometimes as confining as a straitjacket. It's not easy to add entirely new mechanics to a carefully-crafted strategy game like Civilization V.













Civ 5 gods and kings